Code for NHD-2.8-240320AF-CSXP-FCTP

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1 comment

  • Sergio_M

    Hi rrubiocastil,

    Please see our example 2.4" Arduino code, the same code can be used for the 2.8" TFT however you must add the Display Inversion ON (0x21) command in your software.

    Hope this helps!

    //---------------------------------------------------------
    /*
    NHD_2_4_240320CF_CTXI_mega.ino
    Program for writing to Newhaven Display 2.4" TFT with ST7789S controller

    (c)2016 Paul Bartek - Newhaven Display International, Inc.

            This program is free software; you can redistribute it and/or modify
            it under the terms of the GNU General Public License as published by
            the Free Software Foundation; either version 2 of the License, or
            (at your option) any later version.

            This program is distributed in the hope that it will be useful,
            but WITHOUT ANY WARRANTY; without even the implied warranty of
            MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
            GNU General Public License for more details.
    */
    //---------------------------------------------------------

    // The 8 bit data bus is connected to PORTA of the Arduino Mega2560
    // 5V voltage regulator on Arduino Mega has been replaced with a 3.3V regulator to provide 3.3V logic

    int RS = 30;      // RS signal connected to Arduino digital pin 30
    int WR = 31;      // /WR signal connected to Arduino digital pin 31
    int RD = 32;      // /RD signal connected to Arduino digital pin 32
    int RES = 33;     // /RES signal connected to Arduino digital pin 33

    // /CS signal tied to GND
    // IM0 signal tied to VDD

    void comm_out(unsigned char c)
    {
      digitalWrite(RS, LOW);
      PORTA = c;
      digitalWrite(WR, LOW);
      digitalWrite(WR, HIGH);
    }

    void data_out(unsigned char d)
    {
      digitalWrite(RS, HIGH);
      PORTA = d;
      digitalWrite(WR, LOW);
      digitalWrite(WR, HIGH);
    }
    void disp()
    {
    unsigned int i;
    comm_out(0x2C);              //command to begin writing to frame memory
    for(i=0;i<38400;i++)         //fill screen with blue pixels
    {
        data_out(0x00);
                data_out(0x1F);
                data_out(0x00);
                data_out(0x1F);
    }
            for(i=0;i<38400;i++)         //fill screen with green pixels
    {
        data_out(0x07);
                data_out(0xE0);
                data_out(0x07);
                data_out(0xE0);
            }
           
            for(i=0;i<38400;i++)         //fill screen with red pixels
    {
        data_out(0xF8);
                data_out(0x00);
                data_out(0xF8);
                data_out(0x00);
            }
           
             for(i=0;i<38400;i++)         //fill screen with black pixels
    {
        data_out(0x00);
                data_out(0x00);
                data_out(0x00);
                data_out(0x00);
            }
           
             for(i=0;i<38400;i++)         //fill screen with white pixels
    {
        data_out(0xFF);
                data_out(0xFF);
                data_out(0xFF);
                data_out(0xFF);
            }
    }

    void setup()
    {
      DDRC = 0xFF;   
      PORTC = 0x00;
      DDRA = 0xFF;
      PORTA = 0x00;
      digitalWrite(RD, HIGH);
      digitalWrite(WR, LOW);
      digitalWrite(RES, LOW);
      delay(250);
      digitalWrite(RES, HIGH);
      delay(250);
     
      comm_out(0x28);   //display off
      comm_out(0x11);  //exit SLEEP mode
      delay(100);
     
      comm_out(0x36);  //MADCTL: memory data access control
      data_out(0x80);
     
      //comm_out(0x3A);  //COLMOD: Interface Pixel format *** 262K-colors in 18bit/pixel format when using 8-bit interface to allow 3-bytes per pixel
      //data_out(0x66);
     
      comm_out(0x3A);    //COLMOD: Interface Pixel format  *** 65K-colors in 16bit/pixel (5-6-5) format when using 16-bit interface to allow 1-byte per pixel
      data_out(0x55);
     
      comm_out(0xB2);  //PORCTRK: Porch setting
      data_out(0x0C);
      data_out(0x0C);
      data_out(0x00);
      data_out(0x33);
      data_out(0x33);
     
      comm_out(0xB7);  //GCTRL: Gate Control
      data_out(0x35);
     
      comm_out(0xBB);  //VCOMS: VCOM setting
      data_out(0x2B);
     
      comm_out(0xC0);  //LCMCTRL: LCM Control
      data_out(0x2C);
     
      comm_out(0xC2);  //VDVVRHEN: VDV and VRH Command Enable
      data_out(0x01);
      data_out(0xFF);
     
      comm_out(0xC3);  //VRHS: VRH Set
      data_out(0x11);
     
      comm_out(0xC4);  //VDVS: VDV Set
      data_out(0x20);
     
      comm_out(0xC6);  //FRCTRL2: Frame Rate control in normal mode
      data_out(0x0F);
     
      comm_out(0xD0);  //PWCTRL1: Power Control 1
      data_out(0xA4);
      data_out(0xA1);
     
      comm_out(0xE0);  //PVGAMCTRL: Positive Voltage Gamma control
      data_out(0xD0);
      data_out(0x00);
      data_out(0x05);
      data_out(0x0E);
      data_out(0x15);
      data_out(0x0D);
      data_out(0x37);
      data_out(0x43);
      data_out(0x47);
      data_out(0x09);
      data_out(0x15);
      data_out(0x12);
      data_out(0x16);
      data_out(0x19);
     
      comm_out(0xE1);  //NVGAMCTRL: Negative Voltage Gamma control
      data_out(0xD0);
      data_out(0x00);
      data_out(0x05);
      data_out(0x0D);
      data_out(0x0C);
      data_out(0x06);
      data_out(0x2D);
      data_out(0x44);
      data_out(0x40);
      data_out(0x0E);
      data_out(0x1C);
      data_out(0x18);
      data_out(0x16);
      data_out(0x19);
     
      comm_out(0x2A);  //X address set
      data_out(0x00);
      data_out(0x00);
      data_out(0x00);
      data_out(0xEF);

      comm_out(0x2B);  //Y address set
      data_out(0x00);
      data_out(0x00);
      data_out(0x01);
      data_out(0x3F);
      delay(10);
     
      comm_out(0x29);  //display ON
      delay(10);
    }

    void loop()
    {
      disp();
      delay(1000);
    }

     

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